Adamaro, First to Desire
1RR
Legendary Creature - Spirit
*/*
Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.

AEther Shockwave
3W
Instant
Choose one - Tap all Spirits; or tap all non-Spirit creatures.

Akki Avalanchers
R
Creature - Goblin Warrior
1/1
Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Play this ability only once each turn.

Akki Blizzard-Herder
1R
Creature - Goblin Shaman
1/1
When Akki Blizzard-Herder is put into a graveyard from play, each player sacrifices a land.

Akki Coalflinger
1RR
Creature - Goblin Shaman
2/2
First strike
R, T Attacking creatures gain first strike until end of turn.

Akki Drillmaster
2R
Creature - Goblin Shaman
2/2
T Target creature gains haste until end of turn.

Akki Lavarunner
3R
Creature - Goblin Warrior
1/1
Haste
Whenever Akki Lavarunner deals damage to an opponent, flip it.
-----
Tok-Tok, Volcano Born
Legendary Creature - Goblin Shaman
2/2
Protection from red
If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.

Akki Raider
1R
Creature - Goblin Warrior
2/1
Whenever a land is put into a graveyard from play, Akki Raider gets +1/+0 until end of turn.

Akki Rockspeaker
1R
Creature - Goblin Shaman
1/1
When Akki Rockspeaker comes into play, add R to your mana pool.

Akki Underling
1R
Creature - Goblin Warrior
2/1
As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.

Akki Underminer
3R
Creature - Goblin Rogue Shaman
1/1
Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent.

Akuta, Born of Ash
2BB
Legendary Creature - Spirit
3/2
Haste
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to play.

Araba Mothrider
1W
Creature - Human Samurai
1/1
Flying
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

Arashi, the Sky Asunder
3GG
Legendary Creature - Spirit
5/5
XG, T Arashi, the Sky Asunder deals X damage to target creature with flying.
Channel - XGG, Discard Arashi: Arashi deals X damage to each creature with flying.

Ashen Monstrosity
5RR
Creature - Spirit
7/4
Haste
Ashen Monstrosity attacks each turn if able.

Ashen-Skin Zubera
1B
Creature - Zubera Spirit
1/2
When Ashen-Skin Zubera is put into a graveyard from play, target opponent discards a card for each Zubera put into a graveyard from play this turn.

Ashes of the Fallen
2
Artifact
As Ashes of the Fallen comes into play, choose a creature type.
Each creature card in your graveyard has the chosen creature type in addition to its other types.

Aura Barbs
2R
Instant - Arcane
Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.

Aura of Dominion
UU
Enchantment - Aura
Enchant creature
1, Tap an untapped creature you control: Untap enchanted creature.

Ayumi, the Last Visitor
3GG
Legendary Creature - Spirit
7/3
Legendary landwalk

Azami, Lady of Scrolls
2UUU
Legendary Creature - Human Wizard
0/2
Tap an untapped Wizard you control: Draw a card.

Azusa, Lost but Seeking
2G
Legendary Creature - Human Monk
1/2
You may play two additional lands on each of your turns.

Baku Altar
2
Artifact
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Baku Altar.
2, T, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token into play.

Barrel Down Sokenzan
2R
Instant - Arcane
Sweep - Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.

Battle-Mad Ronin
1R
Creature - Human Samurai
1/1
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Battle-Mad Ronin attacks each turn if able.

Befoul
2BB
Sorcery
Destroy target land or nonblack creature. It can't be regenerated.

Ben-Ben, Akki Hermit
2RR
Legendary Creature - Goblin Shaman
1/1
T Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control.

Bile Urchin
B
Creature - Spirit
1/1
Sacrifice Bile Urchin: Target player loses 1 life.

Blademane Baku
1R
Creature - Spirit
1/1
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.
1, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.

Blazing Shoal
XRR
Instant - Arcane
You may remove a red card with converted mana cost X in your hand from the game rather than pay Blazing Shoal's mana cost.
Target creature gets +X/+0 until end of turn.

Blessed Breath
W
Instant - Arcane
Target creature you control gains protection from the color of your choice until end of turn.
Splice onto Arcane W (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Blessing of Leeches
2B
Enchantment - Aura
Flash
Enchant creature
At the beginning of your upkeep, you lose 1 life.
0: Regenerate enchanted creature.

Blind with Anger
3R
Instant - Arcane
Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.

Blinding Powder
1
Artifact - Equipment
Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn."
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Blood Clock
4
Artifact
At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life.

Blood Rites
3RR
Enchantment
1R, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player.

Blood Speaker
3B
Creature - Ogre Shaman
3/2
At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, and put it into your hand. Then shuffle your library.
Whenever a Demon comes into play under your control, return Blood Speaker from your graveyard to your hand.

Bloodthirsty Ogre
2B
Creature - Ogre Warrior Shaman
3/1
T Put a devotion counter on Bloodthirsty Ogre.
T Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Play this ability only if you control a Demon.

Body of Jukai
7GG
Creature - Spirit
8/5
Trample
Soulshift 8 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.)

Boseiju, Who Shelters All
Legendary Land
Boseiju, Who Shelters All comes into play tapped.
T, Pay 2 life: Add 1 to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.

Bounteous Kirin
5GG
Legendary Creature - Kirin Spirit
4/4
Flying
Whenever you play a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost.

Briarknit Kami
3GG
Creature - Spirit
3/3
Whenever you play a Spirit or Arcane spell, put a +1/+1 counter on target creature.

Brothers Yamazaki
2R
Legendary Creature - Human Samurai
2/1
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
If there are exactly two permanents named Brothers Yamazaki in play, the "legend rule" doesn't apply to them.
Each other creature named Brothers Yamazaki gets +2/+2 and has haste.

Brutal Deceiver
2R
Creature - Spirit
2/2
1: Look at the top card of your library.
2: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Play this ability only once each turn.

Budoka Gardener
1G
Creature - Human Monk
2/1
T You may put a land card from your hand into play. If you control ten or more lands, flip Budoka Gardener.
-----
Dokai, Weaver of Life
Legendary Creature - Human Monk
3/3
4GG, T Put an X/X green Elemental creature token into play, where X is the number of lands you control.

Budoka Pupil
1GG
Creature - Human Monk
2/2
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil.
At end of turn, if there are two or more ki counters on Budoka Pupil, you may flip it.
----
Ichiga, Who Topples Oaks
Legendary Creature - Spirit
4/3
Trample
Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn.

Burning-Eye Zubera
2RR
Creature - Zubera Spirit
3/3
When Burning-Eye Zubera is put into a graveyard from play, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to target creature or player.

Burr Grafter
3G
Creature - Spirit
2/2
Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn.
Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

Bushi Tenderfoot
W
Creature - Human Soldier
1/1
When a creature dealt damage by Bushi Tenderfoot this turn is put into a graveyard, flip Bushi Tenderfoot.
-----
Kenzo the Hardhearted
Legendary Creature - Human Samurai
3/4
Double strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)

Cage of Hands
2W
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
1W: Return Cage of Hands to its owner's hand.

Call for Blood
4B
Instant - Arcane
As an additional cost to play Call for Blood, sacrifice a creature.
Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.

Call to Glory
1W
Instant
Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.

Callous Deceiver
2U
Creature - Spirit
1/3
1: Look at the top card of your library.
2: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Play this ability only once each turn.

Callow Jushi
1UU
Creature - Human Wizard
2/2
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Callow Jushi.
At end of turn, if there are two or more ki counters on Callow Jushi, you may flip it.
----
Jaraku the Interloper
Legendary Creature - Spirit
3/4
Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays 2.

Candles' Glow
1W
Instant - Arcane
Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain 1 life for each damage prevented this way.
Splice onto Arcane 1W (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Captive Flame
2R
Enchantment
R: Target creature gets +1/+0 until end of turn.

Celestial Kirin
2WW
Legendary Creature - Kirin Spirit
3/3
Flying
Whenever you play a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost.

Charge Across the Araba
4W
Instant - Arcane
Sweep - Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.

Child of Thorns
G
Creature - Spirit
1/1
Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn.

Chisei, Heart of Oceans
2UU
Legendary Creature - Spirit
4/4
Flying
At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control.

Choice of Damnations
5B
Sorcery - Arcane
Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.

Clash of Realities
3R
Enchantment
All Spirits have "When this permanent comes into play, you may have it deal 3 damage to target non-Spirit creature."
Non-Spirit creatures have "When this creature comes into play, you may have it deal 3 damage to target Spirit creature."

Cleanfall
2W
Sorcery - Arcane
Destroy all enchantments.

Cloudcrest Lake
Land
T Add 1 to your mana pool.
T Add W or U to your mana pool. Cloudcrest Lake doesn't untap during your next untap step.

Cloudhoof Kirin
3UU
Legendary Creature - Kirin Spirit
4/4
Flying
Whenever you play a Spirit or Arcane spell, you may put the top X cards of target player's library into his or her graveyard, where X is that spell's converted mana cost.

Commune with Nature
G
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Consuming Vortex
1U
Instant - Arcane
Return target creature to its owner's hand.
Splice onto Arcane 3U (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Counsel of the Soratami
2U
Sorcery
Draw two cards.

Cowed by Wisdom
W
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays 1 for each card in your hand.

Crack the Earth
R
Sorcery - Arcane
Each player sacrifices a permanent.

Cranial Extraction
3B
Sorcery - Arcane
Name a nonland card. Search target player's graveyard, hand, and library for all cards with that name and remove them from the game. Then that player shuffles his or her library.

Crawling Filth
5B
Creature - Spirit
2/2
Fear
Soulshift 5 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)

Cruel Deceiver
1B
Creature - Spirit
2/1
1: Look at the top card of your library.
2: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains deathtouch until end of turn. Play this ability only once each turn.

Crushing Pain
1R
Instant - Arcane
Crushing Pain deals 6 damage to target creature that was dealt damage this turn.

Cunning Bandit
1RR
Creature - Human Warrior
2/2
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit.
At end of turn, if there are two or more ki counters on Cunning Bandit, you may flip it.
----
Azamuki, Treachery Incarnate
Legendary Creature - Spirit
5/2
Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.

Cursed Ronin
3B
Creature - Human Samurai
1/1
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
B: Cursed Ronin gets +1/+1 until end of turn.

Curtain of Light
1W
Instant
Target attacking unblocked creature becomes blocked.
Draw a card.

Cut the Earthly Bond
U
Instant - Arcane
Return target enchanted permanent to its owner's hand.

Cut the Tethers
2UU
Sorcery
For each Spirit, return it to its owner's hand unless that player pays 3.

Dampen Thought
1U
Instant - Arcane
Target player puts the top four cards of his or her library into his or her graveyard.
Splice onto Arcane 1U (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Dance of Shadows
3BB
Sorcery - Arcane
Creatures you control get +1/+0 and gain fear until end of turn.

Day of Destiny
3W
Legendary Enchantment
Legendary creatures you control get +2/+2.

Death Denied
XBB
Instant - Arcane
Return X target creature cards from your graveyard to your hand.

Death of a Thousand Stings
4B
Instant - Arcane
Target player loses 1 life and you gain 1 life.
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.

Deathcurse Ogre
5B
Creature - Ogre Warrior
3/3
When Deathcurse Ogre is put into a graveyard from play, each player loses 3 life.

Deathknell Kami
1B
Creature - Spirit
0/1
Flying
2: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at end of turn.
Soulshift 1 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.)

Deathmask Nezumi
2B
Creature - Rat Shaman
2/2
As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear.

Dense Canopy
1G
Enchantment
Creatures with flying have "This creature can't block creatures without flying."

Descendant of Kiyomaro
1WW
Creature - Human Soldier
2/3
As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."

Descendant of Masumaro
2G
Creature - Human Monk
1/1
At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand.

Descendant of Soramaro
3U
Creature - Human Wizard
2/3
1U: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.

Desperate Ritual
1R
Instant - Arcane
Add RRR to your mana pool.
Splice onto Arcane 1R (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Devoted Retainer
W
Creature - Human Samurai
1/1
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

Devouring Greed
2BB
Sorcery - Arcane
As an additional cost to play Devouring Greed, you may sacrifice any number of Spirits.
Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.

Devouring Rage
4R
Instant - Arcane
As an additional cost to play Devouring Rage, you may sacrifice any number of Spirits.
Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.

Disrupting Shoal
XUU
Instant - Arcane
You may remove a blue card with converted mana cost X in your hand from the game rather than pay Disrupting Shoal's mana cost.
Counter target spell if its converted mana cost is X.

Distress
BB
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.

Dosan the Falling Leaf
1GG
Legendary Creature - Human Monk
2/2
Players can play spells only during their own turns.

Dosan's Oldest Chant
4G
Sorcery
You gain 6 life.
Draw a card.

Dreamcatcher
U
Creature - Spirit
1/1
Whenever you play a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card.

Dripping-Tongue Zubera
1G
Creature - Zubera Spirit
1/2
When Dripping-Tongue Zubera is put into a graveyard from play, put a 1/1 colorless Spirit creature token into play for each Zubera put into a graveyard from play this turn.

Earthshaker
4RR
Creature - Spirit
4/5
Whenever you play a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying.

Ebony Owl Netsuke
2
Artifact
At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to him or her.

Eerie Procession
2U
Sorcery - Arcane
Search your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library.

Eiganjo Castle
Legendary Land
T Add W to your mana pool.
W, T Prevent the next 2 damage that would be dealt to target legendary creature this turn.

Eiganjo Free-Riders
3W
Creature - Human Soldier
3/4
Flying
At the beginning of your upkeep, return a white creature you control to its owner's hand.

Eight-and-a-Half-Tails
WW
Legendary Creature - Fox Cleric
2/2
1W: Target permanent you control gains protection from white until end of turn.
1: Target spell or permanent becomes white until end of turn.

Elder Pine of Jukai
2G
Creature - Spirit
2/1
Whenever you play a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.
Soulshift 2

Ember-Fist Zubera
1R
Creature - Zubera Spirit
1/2
When Ember-Fist Zubera is put into a graveyard from play, it deals damage to target creature or player equal to the number of Zubera put into all graveyards from play this turn.

Empty-Shrine Kannushi
W
Creature - Human Cleric
1/1
Empty-Shrine Kannushi has protection from the colors of permanents you control.

Endless Swarm
5GGG
Sorcery
Put a 1/1 green Snake creature token into play for each card in your hand.
Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)

Enduring Ideal
5WW
Sorcery
Search your library for an enchantment card and put it into play. Then shuffle your library.
Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)

Enshrined Memories
XG
Sorcery
Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.

Eradicate
2BB
Sorcery
Remove target nonblack creature from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and remove them from the game. That player then shuffles his or her library.

Erayo, Soratami Ascendant
1U
Legendary Creature - Moonfolk Monk
1/1
Flying
Whenever the fourth spell of a turn is played, flip Erayo, Soratami Ascendant.
-----
Erayo's Essence
Legendary Enchantment
Whenever an opponent plays a spell for the first time in a turn, counter that spell.

Eternal Dominion
7UUU
Sorcery
Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card into play under your control. Then that player shuffles his or her library.
Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)

Ethereal Haze
W
Instant - Arcane
Prevent all damage that would be dealt by creatures this turn.

Evermind
Instant - Arcane
(Nonexistent mana costs can't be paid.)
Draw a card.
Evermind is blue.
Splice onto Arcane 1U (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Exile into Darkness
4B
Sorcery
Target player sacrifices a creature with converted mana cost 3 or less.
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand.

Eye of Nowhere
UU
Sorcery - Arcane
Return target permanent to its owner's hand.

Faithful Squire
1WW
Creature - Human Soldier
2/2
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Faithful Squire.
At end of turn, if there are two or more ki counters on Faithful Squire, you may flip it.
-----
Kaiso, Memory of Loyalty
Legendary Creature - Spirit
3/4
Flying
Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn.

Feast of Worms
3GG
Sorcery - Arcane
Destroy target land. If that land was legendary, its controller sacrifices another land.

Feral Deceiver
3G
Creature - Spirit
3/2
1: Look at the top card of your library.
2: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Play this ability only once each turn.

Feral Lightning
3RRR
Sorcery
Put three 3/1 red Elemental creature tokens with haste into play. Remove them from the game at end of turn.

Fiddlehead Kami
4G
Creature - Spirit
3/3
Whenever you play a Spirit or Arcane spell, regenerate Fiddlehead Kami.

Field of Reality
2U
Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by Spirits.
1U: Return Field of Reality to its owner's hand.

Final Judgment
4WW
Sorcery
Remove all creatures from the game.

First Volley
1R
Instant - Arcane
First Volley deals 1 damage to target creature and 1 damage to that creature's controller.

Flames of the Blood Hand
2R
Instant
Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead.

Floating-Dream Zubera
1U
Creature - Zubera Spirit
1/2
When Floating-Dream Zubera is put into a graveyard from play, draw a card for each Zubera put into a graveyard from play this turn.

Floodbringer
1U
Creature - Moonfolk Wizard
1/2
Flying
2, Return a land you control to its owner's hand: Tap target land.

Footsteps of the Goryo
2B
Sorcery - Arcane
Return target creature card from your graveyard to play. Sacrifice that creature at end of turn.

Forbidden Orchard
Land
T Add one mana of any color to your mana pool.
Whenever you tap Forbidden Orchard for mana, put a 1/1 colorless Spirit creature token into play under target opponent's control.

Forest
Basic Land - Forest

Forked-Branch Garami
3GG
Creature - Spirit
4/4
Soulshift 4, soulshift 4 (When this is put into a graveyard from play, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.)

Freed from the Real
2U
Enchantment - Aura
Enchant creature
U: Tap enchanted creature.
U: Untap enchanted creature.

Frost Ogre
3RR
Creature - Ogre Warrior
5/3

Frostling
R
Creature - Spirit
1/1
Sacrifice Frostling: Frostling deals 1 damage to target creature.

Frostwielder
2RR
Creature - Human Shaman
1/2
T Frostwielder deals 1 damage to target creature or player.
If a creature dealt damage by Frostwielder this turn would be put into a graveyard, remove it from the game instead.

Fumiko the Lowblood
2RR
Legendary Creature - Human Samurai
3/2
Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (When this blocks or becomes blocked, it gets +X/+X until end of turn.)
Creatures your opponents control attack each turn if able.

Gale Force
4G
Sorcery
Gale Force deals 5 damage to each creature with flying.

Gaze of Adamaro
2RR
Instant - Arcane
Gaze of Adamaro deals damage equal to the number of cards in target player's hand to that player.

General's Kabuto
4
Artifact - Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.)
Prevent all combat damage that would be dealt to equipped creature.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Genju of the Cedars
G
Enchantment - Aura
Enchant Forest
2: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.
When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.

Genju of the Falls
U
Enchantment - Aura
Enchant Island
2: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.
When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.

Genju of the Fens
B
Enchantment - Aura
Enchant Swamp
2: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "B: This creature gets +1/+1 until end of turn." It's still a land.
When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.

Genju of the Fields
W
Enchantment - Aura
Enchant Plains
2: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with lifelink. It's still a land. (Whenever it deals damage, its controller gains that much life.)
When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.

Genju of the Realm
WUBRG
Legendary Enchantment - Aura
Enchant land
2: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.
When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.

Genju of the Spires
R
Enchantment - Aura
Enchant Mountain
2: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.
When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.

Ghost-Lit Nourisher
2G
Creature - Spirit
2/1
2G, T Target creature gets +2/+2 until end of turn.
Channel - 3G, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn.

Ghost-Lit Raider
2R
Creature - Spirit
2/1
2R, T Ghost-Lit Raider deals 2 damage to target creature.
Channel - 3R, Discard Ghost-Lit Raider: Ghost-Lit Raider deals 4 damage to target creature.

Ghost-Lit Redeemer
W
Creature - Spirit
1/1
W, T You gain 2 life.
Channel - 1W, Discard Ghost-Lit Redeemer: You gain 4 life.

Ghost-Lit Stalker
B
Creature - Spirit
1/1
4B, T Target player discards two cards. Play this ability only any time you could play a sorcery.
Channel - 5BB, Discard Ghost-Lit Stalker: Target player discards four cards. Play this ability only any time you could play a sorcery.

Ghost-Lit Warder
1U
Creature - Spirit
1/1
3U, T Counter target spell unless its controller pays 2.
Channel - 3U, Discard Ghost-Lit Warder: Counter target spell unless its controller pays 4.

Ghostly Prison
2W
Enchantment
Creatures can't attack you unless their controller pays 2 for each creature he or she controls that's attacking you.

Gibbering Kami
3B
Creature - Spirit
2/2
Flying
Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

Gifts Ungiven
3U
Instant
Search your library for four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.

Glacial Ray
1R
Instant - Arcane
Glacial Ray deals 2 damage to target creature or player.
Splice onto Arcane 1R (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Glimpse of Nature
G
Sorcery
Whenever you play a creature spell this turn, draw a card.

Glitterfang
R
Creature - Spirit
1/1
Haste
At end of turn, return Glitterfang to its owner's hand.

Gnarled Mass
1GG
Creature - Spirit
3/3

Gnat Miser
B
Creature - Rat Shaman
1/1
Each opponent's maximum hand size is reduced by one.

Goblin Cohort
R
Creature - Goblin Warrior
2/2
Goblin Cohort can't attack unless you've played a creature spell this turn.

Godo, Bandit Warlord
5R
Legendary Creature - Human Barbarian
3/3
When Godo, Bandit Warlord comes into play, you may search your library for an Equipment card and put it into play. If you do, shuffle your library.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, you get an additional combat phase.

Godo's Irregulars
R
Creature - Human Warrior
1/1
R: Godo's Irregulars deals 1 damage to target creature blocking it.

Gods' Eye, Gate to the Reikai
Legendary Land
T Add 1 to your mana pool.
When Gods' Eye, Gate to the Reikai is put into a graveyard from play, put a 1/1 colorless Spirit creature token into play.

Goryo's Vengeance
1B
Instant - Arcane
Return target legendary creature card from your graveyard to play. That creature gains haste. Remove it from the game at end of turn.
Splice onto Arcane 2B (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Graceful Adept
2U
Creature - Human Wizard
1/3
You have no maximum hand size.

Guardian of Solitude
1U
Creature - Spirit
1/2
Whenever you play a Spirit or Arcane spell, target creature gains flying until end of turn.

Gutwrencher Oni
3BB
Creature - Demon Spirit
5/4
Trample
At the beginning of your upkeep, discard a card if you don't control an Ogre.

Hail of Arrows
XW
Instant
Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.

Hair-Strung Koto
6
Artifact
Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard.

Hall of the Bandit Lord
Legendary Land
Hall of the Bandit Lord comes into play tapped.
T, Pay 3 life: Add 1 to your mana pool. If that mana is spent on a creature spell, that creature has haste.

Hana Kami
G
Creature - Spirit
1/1
1G, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.

Hanabi Blast
1RR
Instant
Hanabi Blast deals 2 damage to target creature or player. Return Hanabi Blast to its owner's hand, then discard a card at random.

Hand of Cruelty
BB
Creature - Human Samurai
2/2
Protection from white
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

Hand of Honor
WW
Creature - Human Samurai
2/2
Protection from black
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

Hankyu
1
Artifact - Equipment
Equipped creature has "T Put an aim counter on Hankyu" and "T, Remove all aim counters from Hankyu: This creature deals damage to target creature or player equal to the number of aim counters removed."
Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)

Harbinger of Spring
4G
Creature - Spirit
2/1
Protection from non-Spirit creatures
Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)

Harsh Deceiver
3W
Creature - Spirit
1/4
1: Look at the top card of your library.
2: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Play this ability only once each turn.

Haru-Onna
3G
Creature - Spirit
2/1
When Haru-Onna comes into play, draw a card.
Whenever you play a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand.

He Who Hungers
4B
Legendary Creature - Spirit
3/2
Flying
1, Sacrifice a Spirit: Target opponent reveals his or her hand. Choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery.
Soulshift 4

Heart of Light
2W
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Prevent all damage that would be dealt to and dealt by enchanted creature.

Heartbeat of Spring
2G
Enchantment
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.

Hearth Kami
1R
Creature - Spirit
2/1
X, Sacrifice Hearth Kami: Destroy target artifact with converted mana cost X.

Heartless Hidetsugu
3RR
Legendary Creature - Ogre Shaman
4/3
T Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.

Heed the Mists
3UU
Sorcery - Arcane
Put the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost.

Hero's Demise
1B
Instant
Destroy target legendary creature.

Hideous Laughter
2BB
Instant - Arcane
All creatures get -2/-2 until end of turn.
Splice onto Arcane 3BB (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Hidetsugu's Second Rite
3R
Instant
If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.

Higure, the Still Wind
3UU
Legendary Creature - Human Ninja
3/4
Ninjutsu 2UU (2UU, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.
2: Target Ninja creature is unblockable this turn.

Hikari, Twilight Guardian
3WW
Legendary Creature - Spirit
4/4
Flying
Whenever you play a Spirit or Arcane spell, you may remove Hikari, Twilight Guardian from the game. If you do, return it to play under its owner's control at end of turn.

Hinder
1UU
Instant
Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.

Hired Muscle
1BB
Creature - Human Warrior
2/2
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Hired Muscle.
At end of turn, if there are two or more ki counters on Hired Muscle, you may flip it.
----
Scarmaker
Legendary Creature - Spirit
4/4
Remove a ki counter from Scarmaker: Target creature gains fear until end of turn.

Hisoka, Minamo Sensei
2UU
Legendary Creature - Human Wizard
1/3
2U, Discard a card: Counter target spell if it has the same converted mana cost as the discarded card.

Hisoka's Defiance
1U
Instant
Counter target Spirit or Arcane spell.

Hisoka's Guard
1U
Creature - Human Wizard
1/1
You may choose not to untap Hisoka's Guard during your untap step.
1U, T As long as Hisoka's Guard remains tapped, target creature you control other than Hisoka's Guard has shroud. (It can't be the target of spells or abilities.)

Hokori, Dust Drinker
2WW
Legendary Creature - Spirit
2/2
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land he or she controls.

Hold the Line
1WW
Instant
Blocking creatures get +7/+7 until end of turn.

Homura, Human Ascendant
4RR
Legendary Creature - Human Monk
4/4
Homura, Human Ascendant can't block.
When Homura is put into a graveyard from play, return it to play flipped.
-----
Homura's Essence
Legendary Enchantment
Creatures you control get +2/+2 and have flying and "R: This creature gets +1/+0 until end of turn."

Honden of Cleansing Fire
3W
Legendary Enchantment - Shrine
At the beginning of your upkeep, you gain 2 life for each Shrine you control.

Honden of Infinite Rage
2R
Legendary Enchantment - Shrine
At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control.

Honden of Life's Web
4G
Legendary Enchantment - Shrine
At the beginning of your upkeep, put a 1/1 colorless Spirit creature token into play for each Shrine you control.

Honden of Night's Reach
3B
Legendary Enchantment - Shrine
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.

Honden of Seeing Winds
4U
Legendary Enchantment - Shrine
At the beginning of your upkeep, draw a card for each Shrine you control.

Honor-Worn Shaku
3
Artifact
T Add 1 to your mana pool.
Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku.

Horizon Seed
4W
Creature - Spirit
2/1
Whenever you play a Spirit or Arcane spell, regenerate target creature.

Horobi, Death's Wail
2BB
Legendary Creature - Spirit
4/4
Flying
Whenever a creature becomes the target of a spell or ability, destroy that creature.

Horobi's Whisper
1BB
Instant - Arcane
If you control a Swamp, destroy target nonblack creature.
Splice onto Arcane-Remove four cards in your graveyard from the game. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Humble Budoka
1G
Creature - Human Monk
2/2
Shroud (This permanent can't be the target of spells or abilities.)

Hundred-Talon Kami
4W
Creature - Spirit
2/3
Flying
Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)

Hundred-Talon Strike
W
Instant - Arcane
Target creature gets +1/+0 and gains first strike until end of turn.
Splice onto Arcane-Tap an untapped white creature you control. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Ideas Unbound
UU
Sorcery - Arcane
Draw three cards. Discard three cards at end of turn.

Iizuka the Ruthless
3RR
Legendary Creature - Human Samurai
3/3
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
2R, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.

Imi Statue
3
Artifact
Players can't untap more than one artifact during their untap steps.

In the Web of War
3RR
Enchantment
Whenever a creature comes into play under your control, it gets +2/+0 and gains haste until end of turn.

Iname as One
8BBGG
Legendary Creature - Spirit
8/8
When Iname as One comes into play, if you played it from your hand, you may search your library for a Spirit permanent card, put it into play, then shuffle your library.
When Iname as One is put into a graveyard from play, you may remove it from the game. If you do, return target Spirit permanent card from your graveyard to play.

Iname, Death Aspect
4BB
Legendary Creature - Spirit
4/4
When Iname, Death Aspect comes into play, you may search your library for any number of Spirit cards and put them into your graveyard. If you do, shuffle your library.

Iname, Life Aspect
4GG
Legendary Creature - Spirit
4/4
When Iname, Life Aspect is put into a graveyard from play, you may remove Iname, Life Aspect from the game. If you do, return any number of target Spirit cards from your graveyard to your hand.

Indebted Samurai
3W
Creature - Human Samurai
2/3
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever a Samurai you control is put into a graveyard from play, you may put a +1/+1 counter on Indebted Samurai.

Indomitable Will
1W
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+2.

Infernal Kirin
2BB
Legendary Creature - Kirin Spirit
3/3
Flying
Whenever you play a Spirit or Arcane spell, target player reveals his or her hand and discards all cards with that spell's converted mana cost.

Initiate of Blood
3R
Creature - Ogre Shaman
2/2
T Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature is put into a graveyard this turn, flip Initiate of Blood.
-----
Goka the Unjust
Legendary Creature - Ogre Shaman
4/4
T Goka the Unjust deals 4 damage to target creature that was dealt damage this turn.

Ink-Eyes, Servant of Oni
4BB
Legendary Creature - Rat Ninja
5/4
Ninjutsu 3BB (3BB, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard into play under your control.
1B: Regenerate Ink-Eyes.

Inner Calm, Outer Strength
2G
Instant - Arcane
Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.

Inner Fire
3R
Sorcery
Add R to your mana pool for each card in your hand.

Inner-Chamber Guard
1W
Creature - Human Samurai
0/2
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)

Innocence Kami
3WW
Creature - Spirit
2/3
W, T Tap target creature.
Whenever you play a Spirit or Arcane spell, untap Innocence Kami.

Into the Fray
R
Instant - Arcane
Target creature attacks this turn if able.
Splice onto Arcane R (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Ire of Kaminari
3R
Instant - Arcane
Ire of Kaminari deals damage to target creature or player equal to the number of Arcane cards in your graveyard.

Isamaru, Hound of Konda
W
Legendary Creature - Hound
2/2

Isao, Enlightened Bushi
2G
Legendary Creature - Human Samurai
2/1
Isao, Enlightened Bushi can't be countered.
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
2: Regenerate target Samurai.

Ishi-Ishi, Akki Crackshot
1R
Legendary Creature - Goblin Warrior
1/1
Whenever an opponent plays a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player.

Island
Basic Land - Island

Ivory Crane Netsuke
2
Artifact
At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life.

Iwamori of the Open Fist
2GG
Legendary Creature - Human Monk
5/5
Trample
When Iwamori of the Open Fist comes into play, each opponent may put a legendary creature card from his or her hand into play.

Jade Idol
4
Artifact
Whenever you play a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn.

Jetting Glasskite
4UU
Creature - Spirit
4/4
Flying
Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.

Jiwari, the Earth Aflame
3RR
Legendary Creature - Spirit
3/3
XR, T Jiwari, the Earth Aflame deals X damage to target creature without flying.
Channel - XRRR, Discard Jiwari: Jiwari deals X damage to each creature without flying.

Journeyer's Kite
2
Artifact
3, T Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.

Joyous Respite
3G
Sorcery - Arcane
You gain 1 life for each land you control.

Jugan, the Rising Star
3GGG
Legendary Creature - Dragon Spirit
5/5
Flying
When Jugan, the Rising Star is put into a graveyard from play, you may distribute five +1/+1 counters among any number of target creatures.

Jukai Messenger
G
Creature - Human Monk
1/1
Forestwalk

Junkyo Bell
4
Artifact
At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at end of turn.

Jushi Apprentice
1U
Creature - Human Wizard
1/2
2U, T Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.
-----
Tomoya the Revealer
Legendary Creature - Human Wizard
2/3
3UU, T Target player draws X cards, where X is the number of cards in your hand.

Kabuto Moth
2W
Creature - Spirit
1/2
Flying
T Target creature gets +1/+2 until end of turn.

Kagemaro, First to Suffer
3BB
Legendary Creature - Demon Spirit
*/*
Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand.
B, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand.

Kagemaro's Clutch
3B
Enchantment - Aura
Enchant creature
Enchanted creature gets -X/-X, where X is the number of cards in your hand.

Kaho, Minamo Historian
2UU
Legendary Creature - Human Wizard
2/2
When Kaho, Minamo Historian comes into play, search your library for up to three instant cards and remove them from the game. Then shuffle your library.
X, T You may play a card with converted mana cost X removed from the game with Kaho without paying its mana cost.

Kaijin of the Vanishing Touch
1U
Creature - Spirit
0/3
Defender (This creature can't attack.)
Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's in play.)

Kami of Ancient Law
1W
Creature - Spirit
2/2
Sacrifice Kami of Ancient Law: Destroy target enchantment.

Kami of Empty Graves
3B
Creature - Spirit
4/1
Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

Kami of False Hope
W
Creature - Spirit
1/1
Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.

Kami of Fire's Roar
3R
Creature - Spirit
2/3
Whenever you play a Spirit or Arcane spell, target creature can't block this turn.

Kami of Lunacy
4BB
Creature - Spirit
4/1
Flying
Soulshift 5 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)

Kami of Old Stone
3W
Creature - Spirit
1/7

Kami of Tattered Shoji
4W
Creature - Spirit
2/5
Whenever you play a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn.

Kami of the Crescent Moon
UU
Legendary Creature - Spirit
1/3
At the beginning of each player's draw step, that player draws a card.

Kami of the Honored Dead
5WW
Creature - Spirit
3/5
Flying
Whenever Kami of the Honored Dead is dealt damage, you gain that much life.
Soulshift 6 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)

Kami of the Hunt
2G
Creature - Spirit
2/2
Whenever you play a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn.

Kami of the Painted Road
4W
Creature - Spirit
3/3
Whenever you play a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn.

Kami of the Palace Fields
5W
Creature - Spirit
3/2
Flying, first strike
Soulshift 5 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)

Kami of the Tended Garden
3G
Creature - Spirit
4/4
At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay G.
Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

Kami of the Waning Moon
2B
Creature - Spirit
1/1
Flying
Whenever you play a Spirit or Arcane spell, target creature gains fear until end of turn.

Kami of Twisted Reflection
1UU
Creature - Spirit
2/2
Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand.

Kashi-Tribe Elite
1GG
Creature - Snake Warrior
2/3
Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.)
Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.

Kashi-Tribe Reaver
3G
Creature - Snake Warrior
3/2
Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
1G: Regenerate Kashi-Tribe Reaver.

Kashi-Tribe Warriors
3GG
Creature - Snake Warrior
2/4
Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.

Kataki, War's Wage
1W
Legendary Creature - Spirit
2/1
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 1."

Keiga, the Tide Star
5U
Legendary Creature - Dragon Spirit
5/5
Flying
When Keiga, the Tide Star is put into a graveyard from play, gain control of target creature.

Kemuri-Onna
4B
Creature - Spirit
3/3
When Kemuri-Onna comes into play, target player discards a card.
Whenever you play a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand.

Kentaro, the Smiling Cat
1W
Legendary Creature - Human Samurai
2/1
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
You may pay X rather than pay the mana cost for Samurai spells you play, where X is that spell's converted mana cost.

Kiki-Jiki, Mirror Breaker
2RRR
Legendary Creature - Goblin Shaman
2/2
Haste
T Put a token into play that's a copy of target nonlegendary creature you control. That creature token has haste. Sacrifice it at end of turn.

Kiku, Night's Flower
BB
Legendary Creature - Human Assassin
1/1
2BB, T Target creature deals damage to itself equal to its power.

Kiku's Shadow
BB
Sorcery
Target creature deals damage to itself equal to its power.

Kira, Great Glass-Spinner
1UU
Legendary Creature - Spirit
2/2
Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability."

Kiri-Onna
4U
Creature - Spirit
2/2
When Kiri-Onna comes into play, return target creature to its owner's hand.
Whenever you play a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand.

Kitsune Blademaster
2W
Creature - Fox Samurai
2/2
First strike
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

Kitsune Bonesetter
2W
Creature - Fox Cleric
0/1
T Prevent the next 3 damage that would be dealt to target creature this turn. Play this ability only if you have more cards in hand than each opponent.

Kitsune Dawnblade
4W
Creature - Fox Samurai
2/3
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
When Kitsune Dawnblade comes into play, you may tap target creature.

Kitsune Diviner
W
Creature - Fox Cleric
0/1
T Tap target Spirit.

Kitsune Healer
3W
Creature - Fox Cleric
2/2
T Prevent the next 1 damage that would be dealt to target creature or player this turn.
T Prevent all damage that would be dealt to target legendary creature this turn.

Kitsune Loreweaver
1W
Creature - Fox Cleric
2/1
1W: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand.

Kitsune Mystic
3W
Creature - Fox Wizard
2/3
At end of turn, if Kitsune Mystic is enchanted by two or more Auras, flip it.
-----
Autumn-Tail, Kitsune Sage
Legendary Creature - Fox Wizard
4/5
1: Attach target Aura attached to a creature to another creature.

Kitsune Palliator
2W
Creature - Fox Cleric
0/2
T Prevent the next 1 damage that would be dealt to each creature and each player this turn.

Kitsune Riftwalker
1WW
Creature - Fox Wizard
2/1
Protection from Spirits and from Arcane

Kiyomaro, First to Stand
3WW
Legendary Creature - Spirit
*/*
Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand.
As long as you have four or more cards in hand, Kiyomaro has vigilance.
Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.

Kodama of the Center Tree
4G
Legendary Creature - Spirit
*/*
Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control.
Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control.

Kodama of the North Tree
2GGG
Legendary Creature - Spirit
6/4
Trample, shroud (This permanent can't be the target of spells or abilities.)

Kodama of the South Tree
2GG
Legendary Creature - Spirit
4/4
Whenever you play a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.

Kodama's Might
G
Instant - Arcane
Target creature gets +2/+2 until end of turn.
Splice onto Arcane G (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Kodama's Reach
2G
Sorcery - Arcane
Search your library for two basic land cards, reveal those cards, and put one into play tapped and the other into your hand. Then shuffle your library.

Kokusho, the Evening Star
4BB
Legendary Creature - Dragon Spirit
5/5
Flying
When Kokusho, the Evening Star is put into a graveyard from play, each opponent loses 5 life. You gain life equal to the life lost this way.

Konda, Lord of Eiganjo
5WW
Legendary Creature - Human Samurai
3/3
Vigilance (Attacking doesn't cause this creature to tap.)
Bushido 5 (When this blocks or becomes blocked, it gets +5/+5 until end of turn.)
Konda, Lord of Eiganjo is indestructible.

Konda's Banner
2
Legendary Artifact - Equipment
Konda's Banner can be attached only to a legendary creature.
Creatures that share a color with equipped creature get +1/+1.
Creatures that share a creature type with equipped creature get +1/+1.
Equip 2

Konda's Hatamoto
1W
Creature - Human Samurai
1/2
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)

Kumano, Master Yamabushi
3RR
Legendary Creature - Human Shaman
4/4
1R: Kumano, Master Yamabushi deals 1 damage to target creature or player.
If a creature dealt damage by Kumano this turn would be put into a graveyard, remove it from the game instead.

Kumano's Blessing
2R
Enchantment - Aura
Flash
Enchant creature
If a creature dealt damage by enchanted creature this turn would be put into a graveyard, remove it from the game instead.

Kumano's Pupils
4R
Creature - Human Shaman
3/3
If a creature dealt damage by Kumano's Pupils this turn would be put into a graveyard, remove it from the game instead.

Kuon, Ogre Ascendant
BBB
Legendary Creature - Ogre Monk
2/4
At end of turn, if three or more creatures were put into graveyards from play this turn, flip Kuon, Ogre Ascendant.
-----
Kuon's Essence
Legendary Enchantment
At the beginning of each player's upkeep, that player sacrifices a creature.

Kuro, Pitlord
6BBB
Legendary Creature - Demon Spirit
9/9
At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay BBBB.
Pay 1 life: Target creature gets -1/-1 until end of turn.

Kuro's Taken
1B
Creature - Rat Samurai
1/1
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
1B: Regenerate Kuro's Taken.

Kusari-Gama
3
Artifact - Equipment
Equipped creature has "2: This creature gets +1/+0 until end of turn."
Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Kyoki, Sanity's Eclipse
4BB
Legendary Creature - Demon Spirit
6/4
Whenever you play a Spirit or Arcane spell, target opponent removes a card in his or her hand from the game.

Lantern Kami
W
Creature - Spirit
1/1
Flying

Lantern-Lit Graveyard
Land
T Add 1 to your mana pool.
T Add B or R to your mana pool. Lantern-Lit Graveyard doesn't untap during your next untap step.

Lava Spike
R
Sorcery - Arcane
Lava Spike deals 3 damage to target player.

Lifegift
2G
Enchantment
Whenever a land comes into play, you may gain 1 life.

Lifespinner
3G
Creature - Spirit
3/3
T, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card and put it into play. Then shuffle your library.

Lifted by Clouds
2U
Instant - Arcane
Target creature gains flying until end of turn.
Splice onto Arcane 1U (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Loam Dweller
1G
Creature - Spirit
2/2
Whenever you play a Spirit or Arcane spell, you may put a land card from your hand into play tapped.

Locust Miser
2BB
Creature - Rat Shaman
2/2
Each opponent's maximum hand size is reduced by two.

Long-Forgotten Gohei
3
Artifact
Arcane spells you play cost 1 less to play.
Spirit creatures you control get +1/+1.

Lure
1GG
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
All creatures able to block enchanted creature do so.

Maga, Traitor to Mortals
XBBB
Legendary Creature - Human Wizard
0/0
Maga, Traitor to Mortals comes into play with X +1/+1 counters on it.
When Maga comes into play, target player loses life equal to the number of +1/+1 counters on it.

Mana Seism
1R
Sorcery
Sacrifice any number of lands. Add 1 to your mana pool for each land sacrificed this way.

Mannichi, the Fevered Dream
2R
Legendary Creature - Spirit
1/2
1R: Switch each creature's power and toughness until end of turn.

Manriki-Gusari
2
Artifact - Equipment
Equipped creature gets +1/+2 and has "T Destroy target Equipment."
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Mark of Sakiko
1G
Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, add that much G to your mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from your mana pool as phases end."

Mark of the Oni
2B
Enchantment - Aura
Enchant creature
You control enchanted creature.
At end of turn, if you control no Demons, sacrifice Mark of the Oni.

Marrow-Gnawer
3BB
Legendary Creature - Rat Rogue
2/3
Rat creatures have fear.
T, Sacrifice a Rat: Put X 1/1 black Rat creature tokens into play, where X is the number of Rats you control.

Masako the Humorless
2W
Legendary Creature - Human Advisor
2/1
Flash
Tapped creatures you control can block as though they were untapped.

Masumaro, First to Live
3GGG
Legendary Creature - Spirit
*/*
Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand.

Matsu-Tribe Birdstalker
2GG
Creature - Snake Warrior Archer
2/2
Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
G: Matsu-Tribe Birdstalker gains reach until end of turn. (It can block creatures with flying.)

Matsu-Tribe Decoy
2G
Creature - Snake Warrior
1/3
2G: Target creature blocks Matsu-Tribe Decoy this turn if able.
Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.

Matsu-Tribe Sniper
1G
Creature - Snake Warrior Archer
1/1
T Matsu-Tribe Sniper deals 1 damage to target creature with flying.
Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.

Measure of Wickedness
3B
Enchantment
At the end of your turn, sacrifice Measure of Wickedness and you lose 8 life.
Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness.

Meishin, the Mind Cage
4UUU
Legendary Enchantment
All creatures get -X/-0, where X is the number of cards in your hand.

Meloku the Clouded Mirror
4U
Legendary Creature - Moonfolk Wizard
2/4
Flying
1, Return a land you control to its owner's hand: Put a 1/1 blue Illusion creature token with flying into play.

Mending Hands
W
Instant
Prevent the next 4 damage that would be dealt to target creature or player this turn.

Michiko Konda, Truth Seeker
3W
Legendary Creature - Human Advisor
2/2
Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent.

Midnight Covenant
1B
Enchantment - Aura
Enchant creature
Enchanted creature has "B: This creature gets +1/+1 until end of turn."

Mikokoro, Center of the Sea
Legendary Land
T Add 1 to your mana pool.
2, T Each player draws a card.

Minamo Scrollkeeper
1U
Creature - Human Wizard
2/3
Defender (This creature can't attack.)
Your maximum hand size is increased by one.

Minamo Sightbender
1U
Creature - Human Wizard
1/2
X, T Target creature with power X or less is unblockable this turn.

Minamo, School at Water's Edge
Legendary Land
T Add U to your mana pool.
U, T Untap target legendary permanent.

Minamo's Meddling
2UU
Instant
Counter target spell. That spell's controller reveals his or her hand, then discards each card with the same name as a card spliced onto that spell.

Mindblaze
5R
Sorcery
Name a nonland card and choose a number greater than 0. Target player reveals his or her library. If that library contains exactly the chosen number of the named card, Mindblaze deals 8 damage to that player. Then that player shuffles his or her library.

Miren, the Moaning Well
Legendary Land
T Add 1 to your mana pool.
3, T, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Mirror Gallery
5
Artifact
The "legend rule" doesn't apply.

Mistblade Shinobi
2U
Creature - Human Ninja
1/1
Ninjutsu U (U, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.

Molting Skin
2G
Enchantment
Return Molting Skin to its owner's hand: Regenerate target creature.

Moonbow Illusionist
2U
Creature - Moonfolk Wizard
2/1
Flying
2, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.

Moonlit Strider
3W
Creature - Spirit
1/4
Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn.
Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

Moonring Mirror
5
Artifact
Whenever you draw a card, remove the top card of your library from the game face down.
At the beginning of your upkeep, you may remove your hand from the game face down. If you do, put into your hand all other cards you own removed from the game with Moonring Mirror.

Moonwing Moth
1WW
Creature - Insect
2/1
Flying
W: Moonwing Moth gets +0/+1 until end of turn.

Moss Kami
5G
Creature - Spirit
5/5
Trample

Mothrider Samurai
3W
Creature - Human Samurai
2/2
Flying
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

Mountain
Basic Land - Mountain

Murmurs from Beyond
2U
Instant - Arcane
Reveal the top three cards of your library. An opponent chooses one. Put that card into your graveyard and the rest into your hand.

Myojin of Cleansing Fire
5WWW
Legendary Creature - Spirit
4/6
Myojin of Cleansing Fire comes into play with a divinity counter on it if you played it from your hand.
Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Cleansing Fire: Destroy each other creature.

Myojin of Infinite Rage
7RRR
Legendary Creature - Spirit
7/4
Myojin of Infinite Rage comes into play with a divinity counter on it if you played it from your hand.
Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.

Myojin of Life's Web
6GGG
Legendary Creature - Spirit
8/8
Myojin of Life's Web comes into play with a divinity counter on it if you played it from your hand.
Myojin of Life's Web is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand into play.

Myojin of Night's Reach
5BBB
Legendary Creature - Spirit
5/2
Myojin of Night's Reach comes into play with a divinity counter on it if you played it from your hand.
Myojin of Night's Reach is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand.

Myojin of Seeing Winds
7UUU
Legendary Creature - Spirit
3/3
Myojin of Seeing Winds comes into play with a divinity counter on it if you played it from your hand.
Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.

Mystic Restraints
2UU
Enchantment - Aura
Flash
Enchant creature
When Mystic Restraints comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

Nagao, Bound by Honor
3W
Legendary Creature - Human Samurai
3/3
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn.

Nature's Will
2GG
Enchantment
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.

Neko-Te
3
Artifact - Equipment
Whenever equipped creature deals damage to a creature, tap that creature. As long as Neko-Te remains in play, that creature doesn't untap during its controller's untap step.
Whenever equipped creature deals damage to a player, that player loses 1 life.
Equip 2

Neverending Torment
4BB
Sorcery
Search target player's library for X cards, where X is the number of cards in your hand, and remove them from the game. Then that player shuffles his or her library.
Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)

Nezumi Bone-Reader
1B
Creature - Rat Shaman
1/1
B, Sacrifice a creature: Target player discards a card. Play this ability only any time you could play a sorcery.

Nezumi Cutthroat
1B
Creature - Rat Warrior
2/1
Fear
Nezumi Cutthroat can't block.

Nezumi Graverobber
1B
Creature - Rat Rogue
2/1
1B: Remove target card in an opponent's graveyard from the game. If no cards are in that graveyard, flip Nezumi Graverobber.
-----
Nighteyes the Desecrator
Legendary Creature - Rat Wizard
4/2
4B: Put target creature card in a graveyard into play under your control.

Nezumi Ronin
2B
Creature - Rat Samurai
3/1
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

Nezumi Shadow-Watcher
B
Creature - Rat Warrior
1/1
Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja.

Nezumi Shortfang
1B
Creature - Rat Rogue
1/1
1B, T Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang.
-----
Stabwhisker the Odious
Legendary Creature - Rat Shaman
3/3
At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand.

Night Dealings
2BB
Enchantment
Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings.
2BB, Remove X theft counters from Night Dealings: Search your library for a nonland card with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library.

Night of Souls' Betrayal
2BB
Legendary Enchantment
All creatures get -1/-1.

Nightsoil Kami
4GG
Creature - Spirit
6/4
Soulshift 5 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)

Nikko-Onna
2W
Creature - Spirit
2/2
When Nikko-Onna comes into play, destroy target enchantment.
Whenever you play a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand.

Nine-Ringed Bo
3
Artifact
T Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would be put into a graveyard this turn, remove it from the game instead.

Ninja of the Deep Hours
3U
Creature - Human Ninja
2/2
Ninjutsu 1U (1U, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.

No-Dachi
2
Artifact - Equipment
Equipped creature gets +2/+0 and has first strike.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Nourishing Shoal
XGG
Instant - Arcane
You may remove a green card with converted mana cost X in your hand from the game rather than pay Nourishing Shoal's mana cost.
You gain X life.

Numai Outcast
3B
Creature - Human Samurai
1/1
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
B, Pay 5 life: Regenerate Numai Outcast.

Oathkeeper, Takeno's Daisho
3
Legendary Artifact - Equipment
Equipped creature gets +3/+1.
Whenever equipped creature is put into a graveyard from play, return that card to play under your control if it's a Samurai.
When Oathkeeper, Takeno's Daisho is put into a graveyard from play, remove equipped creature from the game.
Equip 2

Oboro Breezecaller
1U
Creature - Moonfolk Wizard
1/1
Flying
2, Return a land you control to its owner's hand: Untap target land.

Oboro Envoy
3U
Creature - Moonfolk Wizard
1/3
Flying
2, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand.

Oboro, Palace in the Clouds
Legendary Land
T Add U to your mana pool.
1: Return Oboro, Palace in the Clouds to its owner's hand.

Ogre Marauder
1BB
Creature - Ogre Warrior
3/1
Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature.

Ogre Recluse
3R
Creature - Ogre Warrior
5/4
Whenever a player plays a spell, tap Ogre Recluse.

Okiba-Gang Shinobi
3BB
Creature - Rat Ninja
3/2
Ninjutsu 3B (3B, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.

Okina Nightwatch
4G
Creature - Human Monk
4/3
As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3.

Okina, Temple to the Grandfathers
Legendary Land
T Add G to your mana pool.
G, T Target legendary creature gets +1/+1 until end of turn.

O-Naginata
1
Artifact - Equipment
O-Naginata can be attached only to a creature with 3 or more power.
Equipped creature gets +3/+0 and has trample.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

One with Nothing
B
Instant
Discard your hand.

Oni of Wild Places
5R
Creature - Demon Spirit
6/5
Haste
At the beginning of your upkeep, return a red creature you control to its owner's hand.

Oni Possession
2B
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, sacrifice a creature.
Enchanted creature gets +3/+3 and has trample.
Enchanted creature is a Demon Spirit.

Opal-Eye, Konda's Yojimbo
1WW
Legendary Creature - Fox Samurai
1/4
Bushido 1; defender (This creature can't attack.)
T The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead.
1W: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.

Oppressive Will
2U
Instant
Counter target spell unless its controller pays 1 for each card in your hand.

Orb of Dreams
3
Artifact
Permanents come into play tapped.

Orbweaver Kumo
4GG
Creature - Spirit
3/4
Reach (This creature can block creatures with flying.)
Whenever you play a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn.

Order of the Sacred Bell
3G
Creature - Human Monk
4/3

Ore Gorger
3RR
Creature - Spirit
3/1
Whenever you play a Spirit or Arcane spell, you may destroy target nonbasic land.

Ornate Kanzashi
5
Artifact
2, T Target opponent removes the top card of his or her library from the game. You may play that card this turn.

Orochi Eggwatcher
2G
Creature - Snake Shaman
1/1
2G, T Put a 1/1 green Snake creature token into play. If you control ten or more creatures, flip Orochi Eggwatcher.
-----
Shidako, Broodmistress
Legendary Creature - Snake Shaman
3/3
G, Sacrifice a creature: Target creature gets +3/+3 until end of turn.

Orochi Hatchery
XX
Artifact
Orochi Hatchery comes into play with X charge counters on it.
5, T Put a 1/1 green Snake creature token into play for each charge counter on Orochi Hatchery.

Orochi Leafcaller
G
Creature - Snake Shaman
1/1
G: Add one mana of any color to your mana pool.

Orochi Ranger
1G
Creature - Snake Warrior
2/1
Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.

Orochi Sustainer
1G
Creature - Snake Shaman
1/2
T Add G to your mana pool.

Otherworldly Journey
1W
Instant - Arcane
Remove target creature from the game. At end of turn, return that card to play under its owner's control with a +1/+1 counter on it.

Overblaze
3R
Instant - Arcane
Each time target permanent would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.
Splice onto Arcane 2RR (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Overwhelming Intellect
4UU
Instant
Counter target creature spell. Draw cards equal to that spell's converted mana cost.

Oyobi, Who Split the Heavens
6W
Legendary Creature - Spirit
3/6
Flying
Whenever you play a Spirit or Arcane spell, put a 3/3 white Spirit creature token with flying into play.

Pain Kami
2R
Creature - Spirit
2/2
XR, Sacrifice Pain Kami: Pain Kami deals X damage to target creature.

Pain's Reward
2B
Sorcery
Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.

Painwracker Oni
3BB
Creature - Demon Spirit
5/4
Fear
At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre.

Part the Veil
3U
Instant - Arcane
Return all creatures you control to their owner's hand.

Path of Anger's Flame
2R
Instant - Arcane
Creatures you control get +2/+0 until end of turn.

Patron of the Akki
4RR
Legendary Creature - Spirit
5/5
Goblin offering (You may play this card any time you could play an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.)
Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn.

Patron of the Kitsune
4WW
Legendary Creature - Spirit
5/6
Fox offering (You may play this card any time you could play an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.)
Whenever a creature attacks, you may gain 1 life.

Patron of the Moon
5UU
Legendary Creature - Spirit
5/4
Moonfolk offering (You may play this card any time you could play an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.)
Flying
1: Put up to two land cards from your hand into play tapped.

Patron of the Nezumi
5BB
Legendary Creature - Spirit
6/6
Rat offering (You may play this card any time you could play an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.)
Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.

Patron of the Orochi
6GG
Legendary Creature - Spirit
7/7
Snake offering (You may play this card any time you could play an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.)
T Untap all Forests and all green creatures. Play this ability only once each turn.

Peer Through Depths
1U
Instant - Arcane
Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Petalmane Baku
1G
Creature - Spirit
1/2
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku.
1, Remove X ki counters from Petalmane Baku: Add X mana of any one color to your mana pool.

Petals of Insight
4U
Sorcery - Arcane
Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.

Phantom Wings
1U
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.

Pinecrest Ridge
Land
T Add 1 to your mana pool.
T Add R or G to your mana pool. Pinecrest Ridge doesn't untap during your next untap step.

Pious Kitsune
2W
Creature - Fox Cleric
1/2
At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is in play, you gain 1 life for each devotion counter on Pious Kitsune.
T, Remove a devotion counter from Pious Kitsune: You gain 1 life.

Pithing Needle
1
Artifact
As Pithing Needle comes into play, name a card.
Activated abilities of sources with the chosen name can't be played unless they're mana abilities.

Plains
Basic Land - Plains

Plow Through Reito
1W
Instant - Arcane
Sweep - Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way.

Presence of the Wise
2WW
Sorcery
You gain 2 life for each card in your hand.

Promise of Bunrei
2W
Enchantment
Whenever a creature you control is put into a graveyard from play, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens into play.

Promised Kannushi
G
Creature - Human Druid
1/1
Soulshift 7 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)

Psychic Puppetry
1U
Instant - Arcane
You may tap or untap target permanent.
Splice onto Arcane U (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Psychic Spear
B
Sorcery
Target player reveals his or her hand. Choose a Spirit or Arcane card from it. That player discards that card.

Pull Under
5B
Instant - Arcane
Target creature gets -5/-5 until end of turn.

Pure Intentions
W
Instant - Arcane
Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand.
Whenever a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at end of turn.

Pus Kami
5BB
Creature - Spirit
3/3
B, Sacrifice Pus Kami: Destroy target nonblack creature.
Soulshift 6 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)

Quash
2UU
Instant
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and remove them from the game. That player then shuffles his or her library.

Quiet Purity
W
Instant - Arcane
Destroy target enchantment.

Quillmane Baku
4U
Creature - Spirit
3/3
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku.
1, T, Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owner's hand.

Rag Dealer
B
Creature - Human Rogue
1/1
2B, T Remove up to three target cards in a single graveyard from the game.

Ragged Veins
1B
Enchantment - Aura
Flash
Enchant creature
Whenever enchanted creature is dealt damage, its controller loses that much life.

Rally the Horde
5R
Sorcery
Remove the top three cards of your library from the game. If the last card removed isn't a land, repeat this process until the last card removed is a land. Put a 1/1 red Warrior creature token into play for each nonland card removed from the game this way.

Raving Oni-Slave
1B
Creature - Ogre Warrior
3/3
When Raving Oni-Slave comes into play, you lose 3 life if you don't control a Demon.
When Raving Oni-Slave leaves play, you lose 3 life if you don't control a Demon.

Razorjaw Oni
3B
Creature - Demon Spirit
4/5
Black creatures can't block.

Reach Through Mists
U
Instant - Arcane
Draw a card.

Reciprocate
W
Instant
Remove from the game target creature that dealt damage to you this turn.

Reduce to Dreams
3UU
Sorcery
Return all artifacts and enchantments to their owners' hands.

Reito Lantern
2
Artifact
3: Put target card in a graveyard on the bottom of its owner's library.

Reki, the History of Kamigawa
2G
Legendary Creature - Human Shaman
1/2
Whenever you play a legendary spell, draw a card.

Rend Flesh
2B
Instant - Arcane
Destroy target non-Spirit creature.

Rend Spirit
2B
Instant
Destroy target Spirit.

Rending Vines
1GG
Instant - Arcane
Destroy target artifact or enchantment if its converted mana cost is less than or equal to the number of cards in your hand.
Draw a card.

Reverence
2WW
Enchantment
Creatures with power 2 or less can't attack you.

Reverse the Sands
6WW
Sorcery
Redistribute any number of players' life totals. (Each of those players gets one life total back.)

Reweave
5U
Instant - Arcane
Target permanent's controller sacrifices it. If he or she does, that player reveals cards from the top of his or her library until he or she reveals a permanent card that shares a card type with the sacrificed permanent, puts that card into play, then shuffles his or her library.
Splice onto Arcane 2UU

Ribbons of the Reikai
4U
Sorcery - Arcane
Draw a card for each Spirit you control.

River Kaijin
2U
Creature - Spirit
1/4

Roar of Jukai
2G
Instant - Arcane
If you control a Forest, each blocked creature gets +2/+2 until end of turn.
Splice onto Arcane-An opponent gains 5 life. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Ronin Cavekeeper
5R
Creature - Human Samurai
4/3
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)

Ronin Cliffrider
3RR
Creature - Human Samurai
2/2
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls.

Ronin Houndmaster
2R
Creature - Human Samurai
2/2
Haste
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

Ronin Warclub
3
Artifact - Equipment
Equipped creature gets +2/+1.
Whenever a creature comes into play under your control, attach Ronin Warclub to that creature.
Equip 5 (5: Attach to target creature you control. Equip only as a sorcery.)

Rootrunner
2GG
Creature - Spirit
3/3
GG, Sacrifice Rootrunner: Put target land on the top of its owner's library.
Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

Rune-Tail, Kitsune Ascendant
2W
Legendary Creature - Fox Monk
2/2
When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant.
-----
Rune-Tail's Essence
Legendary Enchantment
Prevent all damage that would be dealt to creatures you control.

Rushing-Tide Zubera
2UU
Creature - Zubera Spirit
3/3
When Rushing-Tide Zubera is put into a graveyard from play, if 4 or more damage was dealt to it this turn, draw three cards.

Ryusei, the Falling Star
5R
Legendary Creature - Dragon Spirit
5/5
Flying
When Ryusei, the Falling Star is put into a graveyard from play, it deals 5 damage to each creature without flying.

Sachi, Daughter of Seshiro
2GG
Legendary Creature - Snake Shaman
1/3
Other Snake creatures you control get +0/+1.
Shamans you control have "T Add GG to your mana pool."

Sakashima the Impostor
2UU
Legendary Creature - Human Rogue
3/1
As Sakashima the Impostor comes into play, you may choose a creature in play. If you do, Sakashima comes into play as a copy of that creature, except its name is still Sakashima the Impostor, it's still legendary, and it gains "2UU: Return Sakashima the Impostor to its owner's hand at end of turn."

Sakiko, Mother of Summer
4GG
Legendary Creature - Snake Shaman
3/3
Whenever a creature you control deals combat damage to a player, add that much G to your mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from your mana pool as phases end.

Sakura-Tribe Elder
1G
Creature - Snake Shaman
1/1
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card into play tapped, then shuffle your library.

Sakura-Tribe Scout
G
Creature - Snake Shaman Scout
1/1
T You may put a land card from your hand into play.

Sakura-Tribe Springcaller
3G
Creature - Snake Shaman
2/4
At the beginning of your upkeep, add G to your mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from your mana pool as phases end.

Samurai Enforcers
4WW
Creature - Human Samurai
4/4
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)

Samurai of the Pale Curtain
WW
Creature - Fox Samurai
2/2
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
If a permanent would be put into a graveyard, remove it from the game instead.

Sasaya, Orochi Ascendant
1GG
Legendary Creature - Snake Monk
2/3
Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant.
-----
Sasaya's Essence
Legendary Enchantment
Whenever a land you control is tapped for mana, for each other land you control with the same name, add one mana to your mana pool of any type that land produced.

Scaled Hulk
5G
Creature - Spirit
4/4
Whenever you play a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn.

Scour
2WW
Instant
Remove target enchantment from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and remove them from the game. That player then shuffles his or her library.

Scourge of Numai
3B
Creature - Demon Spirit
4/4
At the beginning of your upkeep, you lose 2 life if you don't control an Ogre.

Scroll of Origins
2
Artifact
2, T Draw a card if you have seven or more cards in hand.

Scuttling Death
4B
Creature - Spirit
4/2
Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn.
Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)

Secretkeeper
3U
Creature - Spirit
2/2
As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying.

Seed the Land
2GG
Enchantment
Whenever a land comes into play, its controller puts a 1/1 green Snake creature token into play.

Seek the Horizon
3G
Sorcery
Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library.

Seizan, Perverter of Truth
3BB
Legendary Creature - Demon Spirit
6/5
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.

Sekki, Seasons' Guide
5GGG
Legendary Creature - Spirit
0/0
Sekki, Seasons' Guide comes into play with eight +1/+1 counters on it.
If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and put that many 1/1 colorless Spirit creature tokens into play.
Sacrifice eight Spirits: Return Sekki from your graveyard to play.

Sensei Golden-Tail
1W
Legendary Creature - Fox Samurai
2/1
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
1W, T Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Play this ability only any time you could play a sorcery.

Sensei's Divining Top
1
Artifact
1: Look at the top three cards of your library, then put them back in any order.
T Draw a card, then put Sensei's Divining Top on top of its owner's library.

Serpent Skin
2G
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+1.
G: Regenerate enchanted creature.

Seshiro the Anointed
4GG
Legendary Creature - Snake Monk
3/4
Other Snake creatures you control get +2/+2.
Whenever a Snake you control deals combat damage to a player, you may draw a card.

Shape Stealer
UU
Creature - Shapeshifter Spirit
1/1
Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's power and toughness to that creature's power and toughness until end of turn.

Shell of the Last Kappa
3
Legendary Artifact
3, T Remove from the game target instant or sorcery spell that targets you. (The spell has no effect.)
3, T, Sacrifice Shell of the Last Kappa: You may play a card removed from the game with Shell of the Last Kappa without paying its mana cost.

Shifting Borders
3U
Instant - Arcane
Exchange control of two target lands.
Splice onto Arcane 3U (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Shimatsu the Bloodcloaked
3R
Legendary Creature - Demon Spirit
0/0
As Shimatsu the Bloodcloaked comes into play, sacrifice any number of permanents. Shimatsu comes into play with that many +1/+1 counters on it.

Shimmering Glasskite
3U
Creature - Spirit
2/3
Flying
Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.

Shinen of Fear's Chill
4B
Creature - Spirit
3/2
Shinen of Fear's Chill can't block.
Channel - 1B, Discard Shinen of Fear's Chill: Target creature can't block this turn.

Shinen of Flight's Wings
4U
Creature - Spirit
3/3
Flying
Channel - U, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn.

Shinen of Fury's Fire
2R
Creature - Spirit
2/1
Haste
Channel - R, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.

Shinen of Life's Roar
1G
Creature - Spirit
1/2
All creatures able to block Shinen of Life's Roar do so.
Channel - 2GG, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.

Shinen of Stars' Light
2W
Creature - Spirit
2/1
First strike
Channel - 1W, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.

Shining Shoal
XWW
Instant - Arcane
You may remove a white card with converted mana cost X in your hand from the game rather than pay Shining Shoal's mana cost.
The next X damage that a source of your choice would deal to you or a creature you control this turn is dealt to target creature or player instead.

Shinka Gatekeeper
2R
Creature - Ogre Warrior
3/2
Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you.

Shinka, the Bloodsoaked Keep
Legendary Land
T Add R to your mana pool.
R, T Target legendary creature gains first strike until end of turn.

Shirei, Shizo's Caretaker
4B
Legendary Creature - Spirit
2/2
Whenever a creature with power 1 or less is put into your graveyard from play, you may return that card to play under your control at end of turn if Shirei, Shizo's Caretaker is still in play.

Shisato, Whispering Hunter
3G
Legendary Creature - Snake Warrior
2/2
At the beginning of your upkeep, sacrifice a Snake.
Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips his or her next untap step.

Shizo, Death's Storehouse
Legendary Land
T Add B to your mana pool.
B, T Target legendary creature gains fear until end of turn.

Shizuko, Caller of Autumn
1GG
Legendary Creature - Snake Shaman
2/3
At the beginning of each player's upkeep, that player adds GGG to his or her mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from that player's mana pool as phases end.

Shuko
1
Artifact - Equipment
Equipped creature gets +1/+0.
Equip 0 (0: Attach to target creature you control. Equip only as a sorcery.)

Shuriken
1
Artifact - Equipment
Equipped creature has "T, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja."
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Sickening Shoal
XBB
Instant - Arcane
You may remove a black card with converted mana cost X in your hand from the game rather than pay Sickening Shoal's mana cost.
Target creature gets -X/-X until end of turn.

Sideswipe
1R
Instant
You may change any targets of target Arcane spell.

Sift Through Sands
1UU
Instant - Arcane
Draw two cards, then discard a card.
If you played a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it into play, then shuffle your library.

Silent-Chant Zubera
1W
Creature - Zubera Spirit
1/2
When Silent-Chant Zubera is put into a graveyard from play, you gain 2 life for each Zubera put into a graveyard from play this turn.

Silverstorm Samurai
4WW
Creature - Fox Samurai
3/3
Flash
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

Sink into Takenuma
3B
Sorcery - Arcane
Sweep - Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.

Sire of the Storm
4UU
Creature - Spirit
3/3
Flying
Whenever you play a Spirit or Arcane spell, you may draw a card.

Skull Collector
1BB
Creature - Ogre Warrior
3/3
At the beginning of your upkeep, return a black creature you control to its owner's hand.
1B: Regenerate Skull Collector.

Skullmane Baku
3BB
Creature - Spirit
2/1
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku.
1, T, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn.

Skullsnatcher
1B
Creature - Rat Ninja
2/1
Ninjutsu B (B, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Skullsnatcher deals combat damage to a player, remove up to two target cards in that player's graveyard from the game.

Skyfire Kirin
2RR
Legendary Creature - Kirin Spirit
3/3
Flying
Whenever you play a Spirit or Arcane spell, you may gain control of target creature with that spell's converted mana cost until end of turn.

Slumbering Tora
3
Artifact
2, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's converted mana cost.

Soilshaper
1G
Creature - Spirit
1/1
Whenever you play a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.

Sokenzan Bruiser
4R
Creature - Ogre Warrior
3/3
Mountainwalk

Sokenzan Renegade
2R
Creature - Ogre Samurai Mercenary
3/3
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
At the beginning of your upkeep, if a player has more cards in hand than any other, the player with the most cards in hand gains control of Sokenzan Renegade.

Sokenzan Spellblade
4R
Creature - Ogre Samurai Shaman
2/3
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
1R: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.

Soramaro, First to Dream
4UU
Legendary Creature - Spirit
*/*
Flying
Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand.
4, Return a land you control to its owner's hand: Draw a card.

Soratami Cloud Chariot
5
Artifact
2: Target creature you control gains flying until end of turn.
2: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.

Soratami Cloudskater
1U
Creature - Moonfolk Rogue
1/1
Flying
2, Return a land you control to its owner's hand: Draw a card, then discard a card.

Soratami Mindsweeper
3U
Creature - Moonfolk Wizard
1/4
Flying
2, Return a land you control to its owner's hand: Target player puts the top two cards of his or her library into his or her graveyard.

Soratami Mirror-Guard
3U
Creature - Moonfolk Wizard
3/1
Flying
2, Return a land you control to its owner's hand: Target creature with power 2 or less is unblockable this turn.

Soratami Mirror-Mage
3U
Creature - Moonfolk Wizard
2/1
Flying
3, Return three lands you control to their owner's hand: Return target creature to its owner's hand.

Soratami Rainshaper
2U
Creature - Moonfolk Wizard
2/1
Flying
3, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)

Soratami Savant
2UU
Creature - Moonfolk Wizard
2/2
Flying
3, Return a land you control to its owner's hand: Counter target spell unless its controller pays 3.

Soratami Seer
4U
Creature - Moonfolk Wizard
2/3
Flying
4, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.

Sosuke, Son of Seshiro
2GG
Legendary Creature - Snake Warrior
3/4
Other Snake creatures you control get +1/+0.
Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.

Sosuke's Summons
2G
Sorcery
Put two 1/1 green Snake creature tokens into play.
Whenever a nontoken Snake comes into play under your control, you may return Sosuke's Summons from your graveyard to your hand.

Soul of Magma
3RR
Creature - Spirit
2/2
Whenever you play a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature.

Soulblast
3RRR
Instant
As an additional cost to play Soulblast, sacrifice all creatures you control.
Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures.

Soulless Revival
1B
Instant - Arcane
Return target creature card from your graveyard to your hand.
Splice onto Arcane 1B (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Sowing Salt
2RR
Sorcery
Remove target nonbasic land from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that land and remove them from the game. That player then shuffles his or her library.

Spiraling Embers
3R
Sorcery - Arcane
Spiraling Embers deals damage to target creature or player equal to the number of cards in your hand.

Spiritual Visit
W
Instant - Arcane
Put a 1/1 colorless Spirit creature token into play.
Splice onto Arcane W (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Splinter
2GG
Sorcery
Remove target artifact from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and remove them from the game. That player then shuffles his or her library.

Split-Tail Miko
1W
Creature - Fox Cleric
1/1
W, T Prevent the next 2 damage that would be dealt to target creature or player this turn.

Squelch
1U
Instant
Counter target activated ability. (Mana abilities can't be targeted.)
Draw a card.

Stampeding Serow
2GG
Creature - Antelope Beast
5/4
Trample
At the beginning of your upkeep, return a green creature you control to its owner's hand.

Stir the Grave
XB
Sorcery
Return target creature card with converted mana cost X or less from your graveyard to play.

Stone Rain
2R
Sorcery
Destroy target land.

Strange Inversion
2R
Instant - Arcane
Switch target creature's power and toughness until end of turn.
Splice onto Arcane 1R (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Stream of Consciousness
1U
Instant - Arcane
Target player shuffles up to four target cards from his or her graveyard into his or her library.

Strength of Cedars
4G
Instant - Arcane
Target creature gets +X/+X until end of turn, where X is the number of lands you control.

Struggle for Sanity
2BB
Sorcery
Target opponent reveals his or her hand. That player sets aside a card from it, then you set aside a card from it. Repeat this process until all cards in that hand have been set aside. That player returns the cards he or she set aside to his or her hand and puts the rest into his or her graveyard.

Student of Elements
1U
Creature - Human Wizard
1/1
When Student of Elements has flying, flip it.
-----
Tobita, Master of Winds
Legendary Creature - Human Wizard
3/3
Creatures you control have flying.

Sunder from Within
2RR
Sorcery - Arcane
Destroy target artifact or land.

Swallowing Plague
XBB
Sorcery - Arcane
Swallowing Plague deals X damage to target creature and you gain X life.

Swamp
Basic Land - Swamp

Sway of the Stars
8UU
Sorcery
Each player shuffles his or her hand, graveyard, and permanents he or she owns into his or her library, then draws seven cards. Each player's life total becomes 7.

Swirl the Mists
2UU
Enchantment
As Swirl the Mists comes into play, choose a color word.
All instances of color words on spells and permanents become the chosen color word.

Takeno, Samurai General
5W
Legendary Creature - Human Samurai
3/3
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Each other Samurai creature you control gets +1/+1 for each point of bushido it has.

Takeno's Cavalry
3W
Creature - Human Samurai Archer
1/1
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
T Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.

Takenuma Bleeder
2B
Creature - Ogre Shaman
3/3
Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon.

Tallowisp
1W
Creature - Spirit
1/3
Whenever you play a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library.

Tatsumasa, the Dragon's Fang
6
Legendary Artifact - Equipment
Equipped creature gets +5/+5.
6, Remove Tatsumasa, the Dragon's Fang from the game: Put a 5/5 blue Dragon Spirit creature token with flying into play. Return Tatsumasa to play under its owner's control when that token is put into a graveyard.
Equip 3

Teardrop Kami
U
Creature - Spirit
1/1
Sacrifice Teardrop Kami: You may tap or untap target creature.

Teller of Tales
3UU
Creature - Spirit
3/3
Flying
Whenever you play a Spirit or Arcane spell, you may tap or untap target creature.

Tendo Ice Bridge
Land
Tendo Ice Bridge comes into play with a charge counter on it.
T Add 1 to your mana pool.
T, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color to your mana pool.

Tenza, Godo's Maul
3
Legendary Artifact - Equipment
Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Terashi's Cry
3W
Sorcery - Arcane
Tap up to three target creatures.

Terashi's Grasp
2W
Sorcery - Arcane
Destroy target artifact or enchantment. You gain life equal to its converted mana cost.

Terashi's Verdict
1W
Instant - Arcane
Destroy target attacking creature with power 3 or less.

That Which Was Taken
5
Legendary Artifact
4, T Put a divinity counter on target permanent other than That Which Was Taken.
Each permanent with a divinity counter on it is indestructible.

The Unspeakable
6UUU
Legendary Creature - Spirit
6/7
Flying, trample
Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.

Thief of Hope
2B
Creature - Spirit
2/2
Whenever you play a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life.
Soulshift 2 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)

Thoughtbind
2U
Instant
Counter target spell with converted mana cost 4 or less.

Thoughts of Ruin
2RR
Sorcery
Each player sacrifices a land for each card in your hand.

Thousand-legged Kami
6GG
Creature - Spirit
6/6
Soulshift 7 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)

Threads of Disloyalty
1UU
Enchantment - Aura
Enchant creature with converted mana cost 2 or less
You control enchanted creature.

Three Tragedies
3BB
Sorcery - Arcane
Target player discards three cards.

Throat Slitter
4B
Creature - Rat Ninja
2/2
Ninjutsu 2B (2B, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls.

Through the Breach
4R
Instant - Arcane
You may put a creature card from your hand into play. That creature has haste. Sacrifice that creature at end of turn.
Splice onto Arcane 2RR (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Tide of War
4RR
Enchantment
Whenever one or more creatures blocks, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. Otherwise, each blocked creature is sacrificed by its controller.

Time of Need
1G
Sorcery
Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library.

Time Stop
4UU
Instant
End the turn. (Remove all spells and abilities on the stack from the game, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Toils of Night and Day
2U
Instant - Arcane
You may tap or untap target permanent, then you may tap or untap another target permanent.

Tomb of Urami
Legendary Land
T Add B to your mana pool. Tomb of Urami deals 1 damage to you if you don't control an Ogre.
2BB, T, Sacrifice all lands you control: Put a legendary 5/5 black Demon Spirit creature token with flying named Urami into play.

Tomorrow, Azami's Familiar
5U
Legendary Creature - Spirit
1/5
If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.

Torii Watchward
4W
Creature - Spirit
3/3
Vigilance (Attacking doesn't cause this creature to tap.)
Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)

Torrent of Stone
3R
Instant - Arcane
Torrent of Stone deals 4 damage to target creature.
Splice onto Arcane-Sacrifice two Mountains. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Toshiro Umezawa
1BB
Legendary Creature - Human Samurai
2/2
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever a creature an opponent controls is put into a graveyard from play, you may play target instant card in your graveyard. If that card would be put into a graveyard this turn, remove it from the game instead.

Tranquil Garden
Land
T Add 1 to your mana pool.
T Add G or W to your mana pool. Tranquil Garden doesn't untap during your next untap step.

Traproot Kami
G
Creature - Spirit
0/*
Defender, reach (This creature can block creatures with flying.)
Traproot Kami's toughness is equal to the number of Forests in play.

Trusted Advisor
U
Creature - Human Advisor
1/2
Your maximum hand size is increased by two.
At the beginning of your upkeep, return a blue creature you control to its owner's hand.

Twincast
UU
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.

Twist Allegiance
6R
Sorcery
You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn.

Uba Mask
4
Artifact
If a player would draw a card, that player removes that card from the game face up with a mask counter on it instead.
Each player may play each card with a mask counter on it he or she removed from the game this turn.

Umezawa's Jitte
2
Legendary Artifact - Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one - Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.
Equip 2

Unchecked Growth
2G
Instant - Arcane
Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.

Uncontrollable Anger
2RR
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +2/+2 and attacks each turn if able.

Undying Flames
4RR
Sorcery
Remove cards from the top of your library from the game until you remove a nonland card. Undying Flames deals damage to target creature or player equal to that card's converted mana cost.
Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)

Unearthly Blizzard
2R
Sorcery - Arcane
Up to three target creatures can't block this turn.

Unnatural Speed
R
Instant - Arcane
Target creature gains haste until end of turn.

Untaidake, the Cloud Keeper
Legendary Land
Untaidake, the Cloud Keeper comes into play tapped.
T, Pay 2 life: Add 2 to your mana pool. Spend this mana only to play legendary spells.

Uproot
3G
Sorcery - Arcane
Put target land on top of its owner's library.

Uyo, Silent Prophet
4UU
Legendary Creature - Moonfolk Wizard
4/4
Flying
2, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.

Vassal's Duty
3W
Enchantment
1: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.

Veil of Secrecy
1U
Instant - Arcane
Target creature gains shroud until end of turn and is unblockable this turn.
Splice onto Arcane-Return a blue creature you control to its owner's hand. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Venerable Kumo
4G
Creature - Spirit
2/3
Reach (This creature can block creatures with flying.)
Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)

Vigilance
W
Enchantment - Aura
Enchant creature
Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)

Villainous Ogre
2B
Creature - Ogre Warrior
3/2
Villainous Ogre can't block.
As long as you control a Demon, Villainous Ogre has "B: Regenerate Villainous Ogre."

Vine Kami
6G
Creature - Spirit
4/4
Vine Kami can't be blocked except by two or more creatures.
Soulshift 6 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)

Vital Surge
1G
Instant - Arcane
You gain 3 life.
Splice onto Arcane 1G (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Waking Nightmare
2B
Sorcery - Arcane
Target player discards two cards.

Walker of Secret Ways
2U
Creature - Human Ninja
1/2
Ninjutsu 1U (1U, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand.
1U: Return target Ninja you control to its owner's hand. Play this ability only during your turn.

Wandering Ones
U
Creature - Spirit
1/1

Ward of Piety
1W
Enchantment - Aura
Enchant creature
1W: The next 1 damage that would be dealt to enchanted creature this turn is dealt to target creature or player instead.

Waterveil Cavern
Land
T Add 1 to your mana pool.
T Add U or B to your mana pool. Waterveil Cavern doesn't untap during your next untap step.

Waxmane Baku
2W
Creature - Spirit
2/2
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku.
1, Remove X ki counters from Waxmane Baku: Tap X target creatures.

Wear Away
GG
Instant - Arcane
Destroy target artifact or enchantment.
Splice onto Arcane 3G (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Wicked Akuba
BB
Creature - Spirit
2/2
B: Target player dealt damage by Wicked Akuba this turn loses 1 life.

Wine of Blood and Iron
3
Artifact
4: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at end of turn.

Yamabushi's Flame
2R
Instant
Yamabushi's Flame deals 3 damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, remove it from the game instead.

Yamabushi's Storm
1R
Sorcery
Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would be put into a graveyard this turn, remove it from the game instead.

Yomiji, Who Bars the Way
5WW
Legendary Creature - Spirit
4/4
Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from play, return that card to its owner's hand.

Yosei, the Morning Star
4WW
Legendary Creature - Dragon Spirit
5/5
Flying
When Yosei, the Morning Star is put into a graveyard from play, target player skips his or her next untap step. Tap up to five target permanents that player controls.

Yuki-Onna
3R
Creature - Spirit
3/1
When Yuki-Onna comes into play, destroy target artifact.
Whenever you play a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand.

Yukora, the Prisoner
2BB
Legendary Creature - Demon Spirit
5/5
When Yukora, the Prisoner leaves play, sacrifice all non-Ogre creatures you control.

Zo-Zu the Punisher
1RR
Legendary Creature - Goblin Warrior
2/2
Whenever a land comes into play, Zo-Zu the Punisher deals 2 damage to that land's controller.

